@pixi/3d
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    Interface TransmissionRenderPassOptionsAdvanced

    Options for constructing a TransmissionRenderPass

    interface TransmissionRenderPassOptions {
        attachedOutputs?: readonly SceneOutput[];
        camera?: Camera3D;
        opaqueColorHandle: ColorHandle;
        renderer:
            | WebGLRenderer<HTMLCanvasElement>
            | WebGPURenderer<HTMLCanvasElement>;
    }
    Index
    attachedOutputs?: readonly SceneOutput[]

    The scene outputs attached after the target colour; see RenderPassOptions#attachedOutputs

    camera?: Camera3D

    Camera to draw from, or the view's own when omitted; see RenderPassOptions#camera

    opaqueColorHandle: ColorHandle

    Opaque colour copy the glass refracts, from a CopyOpaquePass: PassContext#opaqueColor for the view's own camera

    Renderer the pass draws with: the PassContext#renderer a Pass3D#build call receives