@pixi/3d
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    Interface PassContextAdvanced

    What a Pass3D receives at build time

    Scene-stage passes draw into graph.sceneColor and graph.sceneDepth. Post effects receive EffectIO, which adds their input and output.

    interface PassContext {
        opaqueColor: ColorHandle;
        opaqueDepth: DepthHandle;
        renderer:
            | WebGLRenderer<HTMLCanvasElement>
            | WebGPURenderer<HTMLCanvasElement>;
    }

    Hierarchy (View Summary)

    Index
    opaqueColor: ColorHandle

    Copy of the scene's colour after the opaque draw, with mips; the image glass refracts

    opaqueDepth: DepthHandle

    Copy of the scene's depth after the opaque draw

    Renderer the graph is being built for