AdvancedOptionalcameraCamera whose picture is copied, or the view's own when omitted; see RenderPassOptions#camera
Colour texture the copy lands in; hand the same handle to the passes that sample it
For another camera, create it with RenderGraph#createColor and autoGenerateMipmaps: true,
or rough glass refracts it unblurred.
Renderer the pass copies with: the PassContext#renderer a Pass3D#build call receives
Options for constructing a CopyOpaquePass