@pixi/3d
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    Interface GraphDebugBatchSnapshotAdvanced

    One mesh batch and its per-pass retained draw work

    interface GraphDebugBatchSnapshot {
        drawCallCount: number;
        drawnInstanceCount: number | null;
        geometryCount: number;
        id: number;
        label: string;
        materialCount: number;
        meshCount: number;
        passes: GraphDebugBatchPassSnapshot[];
        slotCount: number;
        sourceInstanceCount: number;
        submittedMeshCount: number;
        textureCount: number;
    }
    Index
    drawCallCount: number

    Draw commands summed across passes

    drawnInstanceCount: number | null

    Surviving instances summed across passes; null when any pass would need a GPU readback

    geometryCount: number

    Distinct geometries used by the active meshes

    id: number

    Batch uid

    label: string

    Display label; the first batch is labelled scene

    materialCount: number

    Distinct materials used by the active meshes

    meshCount: number

    Distinct meshes active in at least one pass

    Per-pass breakdown of the batch's draw work

    slotCount: number

    Allocated mesh slots, including free ones

    sourceInstanceCount: number

    Batcher-assigned instances summed across passes

    submittedMeshCount: number

    Mesh submissions summed across passes

    textureCount: number

    Distinct textures sampled by the active meshes