AdvancedRender-pass bit identifying the pass on meshes
WebGPU bundle state for this capture
Draw-command build outcome for this capture
Draw commands in the pass's list, each counted once even when the pass replays the list
Surviving instances summed across the pass's draws; null when only a GPU buffer holds the counts
The retained draw commands
Pass name
Meshes submitted to the pass
Batcher-assigned instances summed across the pass's draws
One batch's retained draw work for one scene pass