@pixi/3d
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    Interface DefaultGraph3DOptionsAdvanced

    Options for createDefaultGraph3D: the same object a View3D hands its custom graph builder, so a builder that starts from the default graph forwards it verbatim

    interface DefaultGraph3DOptions {
        composite?: boolean;
        globalTextureBindings: GlobalTextureBindings;
        passes?: readonly Pass3D[];
        sceneOutputs?: readonly SceneOutput[];
        toneMapping: ToneMapping;
    }
    Index
    composite?: boolean

    Draw the scene into its own texture, then onto the screen, instead of straight to the screen

    Any enabled post effect in passes, or entry in sceneOutputs, turns it on. A View3D sets it from View3DOptions#composite, and while its View3D#resolution differs from its target's, so a custom builder that drops it draws at the target's resolution.

    globalTextureBindings: GlobalTextureBindings

    The view's global texture bindings; forward the value the view passes in

    passes?: readonly Pass3D[]

    The view's user passes; each contributes at its own stage, post effects in array order within their stage

    sceneOutputs?: readonly SceneOutput[]

    Scene outputs to attach besides the ones the enabled passes require; see SceneOutput

    Set it in a custom graph builder whose own passes use outputs. An output in both lists is attached once. Any entry turns composite on.

    toneMapping: ToneMapping

    The view's tone mapping, which the output pass applies when an enabled 'beforeToneMapping' effect keeps the scene linear