AdvancedOptionalcompositeDraw the scene into its own texture, then onto the screen, instead of straight to the screen
Any enabled post effect in passes, or entry in sceneOutputs, turns it on. A View3D
sets it from View3DOptions#composite, and while its View3D#resolution differs
from its target's, so a custom builder that drops it draws at the target's resolution.
The view's global texture bindings; forward the value the view passes in
OptionalpassesThe view's user passes; each contributes at its own stage, post effects in array order within their stage
OptionalsceneScene outputs to attach besides the ones the enabled passes
require; see SceneOutput
Set it in a custom graph builder whose own passes use outputs. An output in both lists is
attached once. Any entry turns composite on.
The view's tone mapping, which the output pass applies when an enabled 'beforeToneMapping'
effect keeps the scene linear
Options for createDefaultGraph3D: the same object a View3D hands its custom
graphbuilder, so a builder that starts from the default graph forwards it verbatim