AdvancedOptions for the debugger
Captures the view's last frame; null when there's no view, or it hasn't rendered yet
OptionalcaptureGeometry: (geometry: Geometry3D) => void
Called once for each distinct geometry in the capture
Forgets the previous capture, so the next one is a first capture numbered 1
Captures a GraphDebugSnapshot of a view's last frame and explains what changed since the previous capture
It only reads, and changes nothing about how the view renders. Causes compare against the previous capture, so call RenderGraphDebugger#capture after every rendered frame: a skipped frame folds its changes into the next one.