AdvancedDraw commands summed across passes
Surviving instances summed across passes; null when any pass would need a GPU readback
Distinct geometries used by the active meshes
Batch uid
Display label; the first batch is labelled scene
Distinct materials used by the active meshes
Distinct meshes active in at least one pass
Per-pass breakdown of the batch's draw work
Allocated mesh slots, including free ones
Batcher-assigned instances summed across passes
Mesh submissions summed across passes
Distinct textures sampled by the active meshes
One mesh batch and its per-pass retained draw work