@pixi/3d
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    Interface GraphDebugBatchPassSnapshotAdvanced

    One batch's retained draw work for one scene pass

    interface GraphDebugBatchPassSnapshot {
        bit: number;
        bundle: GraphDebugBundleSnapshot;
        drawBuild: GraphDebugDrawBuildSnapshot;
        drawCallCount: number;
        drawnInstanceCount: number | null;
        draws: GraphDebugDrawSnapshot[];
        name: string;
        renderableCount: number;
        sourceInstanceCount: number;
    }
    Index
    bit: number

    Render-pass bit identifying the pass on meshes

    WebGPU bundle state for this capture

    Draw-command build outcome for this capture

    drawCallCount: number

    Draw commands in the pass's list, each counted once even when the pass replays the list

    drawnInstanceCount: number | null

    Surviving instances summed across the pass's draws; null when only a GPU buffer holds the counts

    The retained draw commands

    name: string

    Pass name

    renderableCount: number

    Meshes submitted to the pass

    sourceInstanceCount: number

    Batcher-assigned instances summed across the pass's draws