Variable particleFlipbookRateBitConst Advanced
particleFlipbookRateBit: {
bindings: {
material: { uFlipbookGrid: "vec3<f32>"; uFrameRate: "f32" };
};
gl: { vertex: { beforeTransform: string } };
gpu: { vertex: { beforeTransform: string } };
name: string;
} = ...
Type Declaration
-
bindings: { material: { uFlipbookGrid: "vec3<f32>"; uFrameRate: "f32" } }
-
gl: { vertex: { beforeTransform: string } }
-
gpu: { vertex: { beforeTransform: string } }
-
name: string
Plays the flipbook at
uFrameRateframes per second from birth, loopingSet up the sheet as for particleFlipbookOverLifeBit, and compose it after particleLifetimeBit.