@pixi/3d
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    Variable particleFlipbookRateBitConst Advanced

    particleFlipbookRateBit: {
        bindings: {
            material: { uFlipbookGrid: "vec3<f32>"; uFrameRate: "f32" };
        };
        gl: { vertex: { beforeTransform: string } };
        gpu: { vertex: { beforeTransform: string } };
        name: string;
    } = ...

    Plays the flipbook at uFrameRate frames per second from birth, looping

    Set up the sheet as for particleFlipbookOverLifeBit, and compose it after particleLifetimeBit.

    Type Declaration

    • bindings: { material: { uFlipbookGrid: "vec3<f32>"; uFrameRate: "f32" } }
    • gl: { vertex: { beforeTransform: string } }
    • gpu: { vertex: { beforeTransform: string } }
    • name: string