@pixi/3d
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    Type Alias ParticleBillboardMode

    ParticleBillboardMode: "spherical" | "cylindrical" | "horizontal"

    How each particle's quad faces the camera

    • 'spherical': faces the camera fully, the classic billboard
    • 'cylindrical': turns about world Y only, so the quad stays upright; suits fire, smoke columns and grass cards
    • 'horizontal': doesn't face the camera; the quad lies flat on the world's XZ (ground) plane. Suits impact rings, blob shadows and scorch marks

    Not the same as BillboardMode, which turns a whole Mesh3D about its origin.

    const fire = new ParticleSystem3D({ billboard: 'cylindrical' });
    const ripples = new ParticleSystem3D({ billboard: 'horizontal' });