OptionalbiasDepth offset that keeps a surface from shadowing itself; see LightShadow.bias
OptionalboundsWorld-space box a directional light's shadow covers; see LightShadow.bounds
OptionalnormalOffset along the surface normal that keeps a surface from shadowing itself; see LightShadow.normalBias
OptionalupdateHow often the shadow redraws; see LightShadow.update
Shadow options for one shadow map over a fixed world-space box, the default placement
The box is fitted to the scene's shadow casters, or set with bounds. Suits a scene that fits in one box, such as a room, an arena, a board, or scenery an orbit camera circles. A spot light takes these options but ignores
bounds: its shadow covers its cone.Example