AdvancedReadonlyname: stringThe group's name, which bits use as the key of their bindings
Optional Readonlyubo?: booleanWhether WebGL declares the group's uniform fields as one std140 uniform block, named after
the group, rather than as plain uniforms
A block doesn't count against the device's uniform vector limit. The UniformGroup bound to
the group must then be made with ubo: true. WebGPU ignores it.
One bind group of a ShaderBitTemplate: its name, or its name with options
A bare name is the same as
{ name }with every option off.