Advanced
Names one texture in a RenderGraph; the texture behind it can change from frame to frame
Declare it in a pass's setup, and get the texture in render with RenderGraph#getTexture. A handle works only in the graph that made it.
setup
render
Readonly
Names one texture in a RenderGraph; the texture behind it can change from frame to frame
Declare it in a pass's
setup, and get the texture inrenderwith RenderGraph#getTexture. A handle works only in the graph that made it.