@pixi/3d
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    Type Alias AccessModeAdvanced

    AccessMode:
        | "write_attachment"
        | "read_attachment"
        | "sample"
        | "read"
        | "produce"

    How a pass uses a texture, as declared with a PassBuilder method

    • write_attachment: drawn into as a render target, from writeColor or writeDepth
    • read_attachment: a depth attached read-only, from readDepthAttachment
    • sample: bound for a shader to sample, from sample
    • read: read some other way, such as a copy, from read
    • produce: written some other way, such as a copy or compute work, from produce