Advanced
The colour space a material's shader does its colour maths in; see BaseMaterial3D#colorSpace
'linear'
'display'
class MyStickerMaterial extends BaseMaterial3D { public override colorSpace: ColorSpace = 'display'; public override lit = false;} Copy
class MyStickerMaterial extends BaseMaterial3D { public override colorSpace: ColorSpace = 'display'; public override lit = false;}
The colour space a material's shader does its colour maths in; see BaseMaterial3D#colorSpace
'linear'(default): decodes colours to linear light, works there, and encodes for display at the end. Lighting needs it.'display': works on colours as authored, skipping the decode and the encode. Cheaper on phones, for an unlit material that only multiplies colours.