Shader for a MeshPass that draws meshes in one flat colour, such as a selection mask
Skinning and morph targets apply; lighting and textures don't. Each colour and extrusion pair
compiles its own shader, so pick them once per pass rather than animating them.
Shader for a MeshPass that draws meshes in one flat colour, such as a selection mask
Skinning and morph targets apply; lighting and textures don't. Each colour and extrusion pair compiles its own shader, so pick them once per pass rather than animating them.