OptionaledgeHow far the blend reaches along an edge; higher keeps the image sharper
8 is sharpest, 4 softer and 2 softest.
OptionaledgeSmallest contrast that counts as an edge, as a fraction of the brightest pixel nearby
Lower values smooth more edges and cost more. 0.25 is faster and leaves soft edges alone;
0.0625 catches nearly everything.
OptionaledgeSmallest contrast that counts as an edge in any light, so dark areas aren't smoothed for edges too faint to see
OptionalenabledWhether the pass starts enabled; see Pass3D#enabled
OptionalstageWhether the effect reads the scene as light, before the tone curve, or the picture as it will show, after it
Each effect class picks the right one by default, so set it only to move one instance, such as a tint meant for the light rather than the picture. See PostEffect#stage.
Constructor options for FxaaEffect
Example