Advanced
Options for ExtractPass
Optional
Whether the pass starts enabled; see Pass3D#enabled
true Copy
true
view.passes = [new MeshPass({ name: 'wireframe', enabled: false })]; Copy
view.passes = [new MeshPass({ name: 'wireframe', enabled: false })];
The scene output to copy out each frame, in a float or normalized format; WebGPU can't copy a 32-bit float one such as r32float
r32float
Options for ExtractPass