A per-particle starting value: a constant, or a [min, max] range each particle draws from at spawn
[min, max]
new ParticleSystem3D({ life: 2, size: [0.3, 0.9] }); Copy
new ParticleSystem3D({ life: 2, size: [0.3, 0.9] });
A per-particle starting value: a constant, or a
[min, max]range each particle draws from at spawn