@pixi/3d
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    Interface ParticleBurst

    A scheduled burst of particles, listed in ParticleSystem3DOptions.bursts

    const fireworks = new ParticleSystem3D({
    emitRate: 0,
    bursts: [{ time: 0, count: 200, repeatEvery: 1.5 }],
    });
    interface ParticleBurst {
        count: number;
        repeatEvery?: number;
        time: number;
    }
    Index
    count: number

    How many particles it emits each time it fires

    const pulse: ParticleBurst = { time: 0, count: 20, repeatEvery: 0.5 };
    const fountain = new ParticleSystem3D({ emitRate: 0, bursts: [pulse] });

    pulse.count = 40;
    repeatEvery?: number

    Repeat interval in seconds. Omit for a one-shot

    const heartbeat: ParticleBurst = { time: 0, count: 12, repeatEvery: 0.8 };
    
    time: number

    Seconds into the system's burst timeline when the burst fires

    const finale: ParticleBurst = { time: 2, count: 300 };