Cel-shaded lighting: quantised diffuse bands, a stepped specular highlight and a rim term
Needs the viewDir and toon values toonMaterialBit declares, so use the two together.
It's built with createLightingBit, which supplies the light loop and shadows.
Cel-shaded lighting: quantised diffuse bands, a stepped specular highlight and a rim term
Needs the
viewDirand toon values toonMaterialBit declares, so use the two together. It's built with createLightingBit, which supplies the light loop and shadows.