@pixi/3d
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    Class GraphDebugRecordingAdvanced

    Stores one GraphDebugSnapshot per rendered frame, up to a frame cap

    It captures nothing itself: pass each frame's snapshot to GraphDebugRecording#record between GraphDebugRecording#start and GraphDebugRecording#stop.

    Index
    defaultOptions: GraphDebugRecordingOptions = ...

    Defaults for every new GraphDebugRecording; an option passed as undefined keeps its default

    GraphDebugRecording.defaultOptions.maxFrames = 600;
    
    • get active(): boolean

      Whether frames are currently being recorded

      Returns boolean

    • get maxFrames(): number

      Maximum number of frames one recording stores before stopping itself

      Returns number

    • Begin a new recording, discarding any previously recorded frames

      Parameters

      • timestamp: number = ...

        Start time in milliseconds; recorded elapsedMs values are relative to it

      Returns void

    • Stop the active recording, keeping the recorded frames

      Parameters

      • timestamp: number = ...

        Stop time in milliseconds, closing the recording's duration

      • reason: GraphDebugRecordingStopReason = 'manual'

        Why the recording stopped

      Returns void