@pixi/3d
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    Interface GraphDebugPassSnapshotAdvanced

    One pass of the resolved render graph

    interface GraphDebugPassSnapshot {
        accesses: GraphDebugAccessSnapshot[];
        acquires: number[];
        active: boolean;
        dependsOn: number[];
        description: string | null;
        finishedColors: number[];
        isAnchored: boolean;
        name: string;
        passIdx: number | null;
        releases: number[];
        sceneWorkload: GraphDebugScenePassKind | null;
    }
    Index

    Resource accesses declared by the pass

    acquires: number[]

    Ids of transient resources acquired when this pass runs

    active: boolean

    Whether the pass survived the graph's dependency cull

    dependsOn: number[]

    Indices into GraphDebugGraphSnapshot#passes of the passes this one depends on; names can repeat

    description: string | null

    Optional human-readable pass description

    finishedColors: number[]

    Ids of the colour resources this pass writes last in the frame; after the pass the graph resolves the multisampled ones and generates mipmaps for those whose source has autoGenerateMipmaps set

    isAnchored: boolean

    Whether the pass always survives the cull: it called PassBuilder#sideEffect, or writes or produces an imported resource or a camera target the graph copies out

    name: string

    Pass name as registered with the graph

    passIdx: number | null

    Execution index among active passes; null when the pass was culled

    releases: number[]

    Ids of transient resources released after this pass runs

    sceneWorkload: GraphDebugScenePassKind | null

    Which kind of scene pass this is; null for every other pass, such as a fullscreen effect