@pixi/3d
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    Type Alias GlobalFederatedEventMap3D

    The move events an interactive Container3D hears wherever the pointer is

    Every interactive node in the View hears them on every pointer move on the page, as in pixi.js's GlobalFederatedEventMap, and there is no capture variant. The 3D fields carry the View's pick for that move, not the node being told, and read null when the ray hit nothing.

    // Drag a mesh along the ground plane, even once the pointer leaves it
    mesh.eventMode = 'static';
    mesh.on('globalpointermove', (e) => {
    const hit = dragging && view3d.screenToWorld(e.global, ground);
    if (hit) mesh.position.copyFrom(hit);
    });

    EventBoundary3D#enableGlobalMoveEvents To turn them off for a View.

    type GlobalFederatedEventMap3D = {
        globalmousemove: Pointer3DEvent;
        globalpointermove: Pointer3DEvent;
        globaltouchmove: Pointer3DEvent;
    }
    Index
    globalmousemove: Pointer3DEvent

    Fired on every mouse move, wherever the pointer is on the page

    mesh.on('globalmousemove', (e) => {
    if (dragging) dragTo(e.global);
    });
    globalpointermove: Pointer3DEvent

    Fired on every pointer move on the page, whether or not the pointer is over this node

    mesh.on('globalpointermove', (e) => {
    if (dragging) dragTo(e.global);
    });
    globaltouchmove: Pointer3DEvent

    Fired on every touch move, wherever the touch is on the page

    mesh.on('globaltouchmove', (e) => {
    if (dragging) dragTo(e.global);
    });