The tone curve and display encode a view applies to what it draws; see View3D#toneMapping
'none' (default): the sRGB encode alone. The scene shows as lit, and anything brighter than 1
clips.
'aces', 'reinhard' and 'uncharted2': a filmic curve that rolls off bright light, then the
sRGB encode. Use one, usually 'aces', when strong lights or a bright environment push lit
colour past 1.
'custom': neither. The view outputs raw linear light, for a post effect that does its own
tone mapping and encoding. Leave that effect at the default 'beforeToneMapping' stage, so it
reads the scene in float with brightness above 1 intact.
It applies to every material, lit or unlit, so unlit art such as sprites, particles and flat
materials matches pixi 2D under 'none' at exposure 1, and a filmic curve shifts it too.
The tone curve and display encode a view applies to what it draws; see View3D#toneMapping
'none'(default): the sRGB encode alone. The scene shows as lit, and anything brighter than 1 clips.'aces','reinhard'and'uncharted2': a filmic curve that rolls off bright light, then the sRGB encode. Use one, usually'aces', when strong lights or a bright environment push lit colour past 1.'custom': neither. The view outputs raw linear light, for a post effect that does its own tone mapping and encoding. Leave that effect at the default'beforeToneMapping'stage, so it reads the scene in float with brightness above 1 intact.It applies to every material, lit or unlit, so unlit art such as sprites, particles and flat materials matches pixi 2D under
'none'at exposure 1, and a filmic curve shifts it too.