Whether particle positions are in world space or move with their container; see ParticleContainer3DOptions.space
const space: ParticleSpace = followsShip ? 'local' : 'world';const exhaust = new ParticleSystem3D({ space }); Copy
const space: ParticleSpace = followsShip ? 'local' : 'world';const exhaust = new ParticleSystem3D({ space });
Whether particle positions are in world space or move with their container; see ParticleContainer3DOptions.space