@pixi/3d
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    Type Alias ParticleBlendMode

    ParticleBlendMode: Extract<
        BLEND_MODES,
        "normal"
        | "add"
        | "multiply"
        | "screen",
    >

    How particles blend over the scene; pixi's advanced modes, such as 'overlay', aren't available

    • 'normal' covers what's behind: smoke, dust, debris
    • 'add' only brightens: fire, sparks, magic, anything that glows
    • 'multiply' only darkens: stains, shadowy wisps, dark smoke
    • 'screen' brightens softly without blowing out: glows and hazes
    const blendMode: ParticleBlendMode = glowing ? 'add' : 'normal';
    const particles = new ParticleSystem3D({ blendMode });