How particles blend over the scene; pixi's advanced modes, such as 'overlay', aren't available
'overlay'
'normal'
'add'
'multiply'
'screen'
const blendMode: ParticleBlendMode = glowing ? 'add' : 'normal';const particles = new ParticleSystem3D({ blendMode }); Copy
const blendMode: ParticleBlendMode = glowing ? 'add' : 'normal';const particles = new ParticleSystem3D({ blendMode });
How particles blend over the scene; pixi's advanced modes, such as
'overlay', aren't available'normal'covers what's behind: smoke, dust, debris'add'only brightens: fire, sparks, magic, anything that glows'multiply'only darkens: stains, shadowy wisps, dark smoke'screen'brightens softly without blowing out: glows and hazes