@pixi/3d
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    Interface BatchedMesh3DSlot

    The settings of one BatchedMesh3D slot that aren't set through the batch's set*At methods, reached through items

    A change shows once you call invalidate for the slot.

    const slot: BatchedMesh3DSlot = batched.items[0];

    slot.receiveShadow = false;
    batched.invalidate(0);
    interface BatchedMesh3DSlot {
        billboardMode: BillboardMode;
        receiveShadow: boolean;
    }
    Index
    billboardMode: BillboardMode

    How the slot turns to face the camera; see Mesh3D#billboardMode

    'none'
    
    grass.items[i].billboardMode = 'cylindrical';
    grass.invalidate(i);
    receiveShadow: boolean

    Whether the slot is shadowed by lights that cast shadows; see Mesh3D#receiveShadow

    true
    
    water.items[i].receiveShadow = false;
    water.invalidate(i);