@pixi/3d
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    Type Alias UniformGroupBindingsAdvanced

    UniformGroupBindings: Record<string, BindingSpec>

    A uniform group of its own inside a bind group: its uniform fields, keyed by name

    It binds to a UniformGroup apart from the bind group's own. Use one for values that change at a different rate, since a write to them uploads nothing else. Bits that declare the same name add to one group. WGSL reads a field as <group>.<field>, and GLSL as a plain uniform, <field>, whatever the template's ubo says.

    Only a bind group your own pass builds can hold one. One declared in the engine's global, camera or batch group is never bound: WebGL reads zeros and WebGPU throws at the first draw.