Shadow map resolution preset
The width and height in texels of each shadow map: 'low' 512, 'medium' 1024, 'high' 2048, 'ultra' 4096. Each map takes 4 MB of GPU memory at 'medium', and each step up takes four times as much. Set per view through View3D#shadowQuality.
'low'
'medium'
'high'
'ultra'
const view = new View3D({ width: 800, height: 600, shadowQuality: 'high' }); Copy
const view = new View3D({ width: 800, height: 600, shadowQuality: 'high' });
Shadow map resolution preset
The width and height in texels of each shadow map:
'low'512,'medium'1024,'high'2048,'ultra'4096. Each map takes 4 MB of GPU memory at'medium', and each step up takes four times as much. Set per view through View3D#shadowQuality.