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The scalar type of a specialization constant
WebGPU declares the constant as a WGSL override. WebGL bakes the value into the GLSL as a #define, where a u32 reads as an int, so compare a u32 constant with a bare literal such as == 1, which both languages accept.
override
#define
u32
int
== 1
The scalar type of a specialization constant
WebGPU declares the constant as a WGSL
override. WebGL bakes the value into the GLSL as a#define, where au32reads as anint, so compare au32constant with a bare literal such as== 1, which both languages accept.