@pixi/3d
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    Interface ResourceHandle<K>Advanced

    Names one texture in a RenderGraph; the texture behind it can change from frame to frame

    Declare it in a pass's setup, and get the texture in render with RenderGraph#getTexture. A handle works only in the graph that made it.

    interface ResourceHandle<K extends ResourceKind = ResourceKind> {
        _id: number;
        _kind: K;
    }

    Type Parameters

    Index
    _id: number
    _kind: K