The WGSL types a fragment output can have: the same scalars and vectors a varying can have
A blended draw blends every float output with its blend mode, and on WebGPU a blend mode that
reads alpha, such as 'normal', needs the output written as a vec4<f32>. Integer outputs never
blend.
The WGSL types a fragment output can have: the same scalars and vectors a varying can have
A blended draw blends every float output with its blend mode, and on WebGPU a blend mode that reads alpha, such as
'normal', needs the output written as avec4<f32>. Integer outputs never blend.