@pixi/3d
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    Interface CopyOpaquePassOptionsAdvanced

    Options for constructing a CopyOpaquePass

    interface CopyOpaquePassOptions {
        camera?: Camera3D;
        opaqueColorHandle: ColorHandle;
        renderer:
            | WebGLRenderer<HTMLCanvasElement>
            | WebGPURenderer<HTMLCanvasElement>;
    }
    Index
    camera?: Camera3D

    Camera whose picture is copied, or the view's own when omitted; see RenderPassOptions#camera

    opaqueColorHandle: ColorHandle

    Colour texture the copy lands in; hand the same handle to the passes that sample it

    For another camera, create it with RenderGraph#createColor and autoGenerateMipmaps: true, or rough glass refracts it unblurred.

    Renderer the pass copies with: the PassContext#renderer a Pass3D#build call receives