@pixi/3d
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    Interface CopyDepthPassOptionsAdvanced

    Options for constructing a CopyDepthPass

    interface CopyDepthPassOptions {
        camera?: Camera3D;
        opaqueDepthHandle: DepthHandle;
        renderer:
            | WebGLRenderer<HTMLCanvasElement>
            | WebGPURenderer<HTMLCanvasElement>;
    }
    Index
    camera?: Camera3D

    Camera whose depth is copied, or the view's own when omitted; see RenderPassOptions#camera

    opaqueDepthHandle: DepthHandle

    Depth texture the copy lands in; hand the same handle to the passes that sample it

    For another camera, create it with RenderGraph#createDepth.

    Renderer the pass copies with: the PassContext#renderer a Pass3D#build call receives