@pixi/3d
    Preparing search index...

    Interface BlendedRefractionPassOptionsAdvanced

    Options for constructing a BlendedRefractionPass

    interface BlendedRefractionPassOptions {
        camera?: Camera3D;
        opaqueColorHandle: ColorHandle;
        opaqueDepthHandle: DepthHandle;
        renderer:
            | WebGLRenderer<HTMLCanvasElement>
            | WebGPURenderer<HTMLCanvasElement>;
    }
    Index
    camera?: Camera3D

    Camera to draw from, or the view's own when omitted; see RenderPassOptions#camera

    opaqueColorHandle: ColorHandle

    Opaque colour copy the materials refract, from a CopyOpaquePass: PassContext#opaqueColor for the view's own camera

    opaqueDepthHandle: DepthHandle

    Opaque depth copy the materials read, from a CopyDepthPass: PassContext#opaqueDepth for the view's own camera

    Renderer the pass draws with: the PassContext#renderer a Pass3D#build call receives