The shader stages a binding is visible to on WebGPU
WebGPU limits storage buffers per stage (maxStorageBuffersPerShaderStage), and a buffer visible
to both stages counts against both limits, so tag a buffer that one stage reads with that stage.
WebGL ignores it.
The shader stages a binding is visible to on WebGPU
WebGPU limits storage buffers per stage (
maxStorageBuffersPerShaderStage), and a buffer visible to both stages counts against both limits, so tag a buffer that one stage reads with that stage. WebGL ignores it.