@pixi/3d
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    Type Alias BindingVisibilityAdvanced

    BindingVisibility: "vertex" | "fragment" | "both"

    The shader stages a binding is visible to on WebGPU

    WebGPU limits storage buffers per stage (maxStorageBuffersPerShaderStage), and a buffer visible to both stages counts against both limits, so tag a buffer that one stage reads with that stage. WebGL ignores it.