@pixi/3d
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    Type Alias BindingTypeAdvanced

    BindingType:
        | UNIFORM_TYPES
        | ResourceType
        | `storage<${string}>`
        | UniformBufferType<string>

    The WGSL type of one binding: a uniform field, a texture or sampler, a storage buffer, or a uniform buffer

    A storage buffer is storage<ElementType>, an array of a struct, a scalar or a vector, such as storage<Renderable> or storage<vec4<u32>>. A uniform buffer is UniformBufferType.