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How a pass uses a texture, as declared with a PassBuilder method
write_attachment
writeColor
writeDepth
read_attachment
readDepthAttachment
sample
read
produce
How a pass uses a texture, as declared with a PassBuilder method
write_attachment: drawn into as a render target, fromwriteColororwriteDepthread_attachment: a depth attached read-only, fromreadDepthAttachmentsample: bound for a shader to sample, fromsampleread: read some other way, such as a copy, fromreadproduce: written some other way, such as a copy or compute work, fromproduce