Copies x, y and z from p
The point to copy from
Writes this point's x, y, z into p
The point to copy into
The given point with values updated
Checks whether x, y and z all match p exactly, with no tolerance
The point to compare against
Sets the x, y and z components
Optionalx: number
The x component
Optionaly: number
The y component, defaults to x
Optionalz: number
The z component, defaults to x
Position on the z axis
A PointData3D you can also set, copy and compare
Vector3, ObservableVector3 and a node's angle all implement it, so a function that takes one accepts any of them.
Example