Advanced
Converts a display (sRGB) channel to linear light
It uses a 2.2 gamma, the curve the shaders decode textures and encode their output with, rather than the piecewise sRGB curve. Material colours you set as a ColorSource are display colours, decoded with it.
ColorSource
Display channel, from 0 to 1
The linear-light channel value.
Converts a display (sRGB) channel to linear light
It uses a 2.2 gamma, the curve the shaders decode textures and encode their output with, rather than the piecewise sRGB curve. Material colours you set as a
ColorSourceare display colours, decoded with it.