Runtime controls for a material's specular group, as material.specular
specular
material.specular
const material = new Material3D({ specular: {} });material.specular!.factor = 0.25; Copy
const material = new Material3D({ specular: {} });material.specular!.factor = 0.25;
Strength of the non-metal reflection, from 0 (none) to 1 (standard PBR)
material.specular!.factor = 0; Copy
material.specular!.factor = 0;
The packed map, tint in RGB and strength in alpha
material.specular!.texture = await Assets.load('specular.png'); Copy
material.specular!.texture = await Assets.load('specular.png');
Tint of the non-metal reflection; takes any ColorSource and reads back a hex number, like Container.tint
ColorSource
Container.tint
material.specular!.color = 0xffe0c0; Copy
material.specular!.color = 0xffe0c0;
Sets the tint from any ColorSource
Runtime controls for a material's
speculargroup, asmaterial.specularExample