@pixi/3d
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    Interface PassDescriptorOptionsAdvanced

    A material's or a pass's overrides for one render pass

    Given per pass name in the passes option of BaseMaterial3D, and as descriptor when creating a RenderPass; PassDescriptor says how they combine.

    interface PassDescriptorOptions {
        shaderDescriptor?: ShaderDescriptorOptions | ShaderDescriptor;
        state?: State;
        topology?: Topology;
    }
    Index

    Shader to draw with in this pass; plain options are wrapped in a ShaderDescriptor

    state?: State

    Render state (blending, depth, culling) for this pass

    topology?: Topology

    Primitive topology for this pass; see BaseMaterial3DOptions#topology for 'line-list'