AdvancedOptionalshaderShader to draw with in this pass; plain options are wrapped in a ShaderDescriptor
OptionalstateRender state (blending, depth, culling) for this pass
OptionaltopologyPrimitive topology for this pass; see BaseMaterial3DOptions#topology for 'line-list'
A material's or a pass's overrides for one render pass
Given per pass name in the
passesoption of BaseMaterial3D, and asdescriptorwhen creating aRenderPass; PassDescriptor says how they combine.