@pixi/3d
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    Type Alias ColorSpaceAdvanced

    ColorSpace: "linear" | "display"

    The colour space a material's shader does its colour maths in; see BaseMaterial3D#colorSpace

    • 'linear' (default): decodes colours to linear light, works there, and encodes for display at the end. Lighting needs it.
    • 'display': works on colours as authored, skipping the decode and the encode. Cheaper on phones, for an unlit material that only multiplies colours.
    class MyStickerMaterial extends BaseMaterial3D {
    public override colorSpace: ColorSpace = 'display';
    public override lit = false;
    }