OptionaldebugWhether to paint the focus settings instead of blurring; TiltShiftEffect#debug has the colour key
OptionalenabledWhether the pass starts enabled; see Pass3D#enabled
OptionalfocalDistance from the camera to the plane in focus, in world units
The plane faces the camera, so it moves and turns with it.
OptionalfocalDistance from the focal plane at which the blur is strongest, in world units
OptionalfocalHow far either side of the focal plane stays fully sharp, in world units
Keep it below focalFar.
OptionalmaxBlur radius at full strength, in physical pixels on screen
OptionalstageWhether the effect reads the scene as light, before the tone curve, or the picture as it will show, after it
Each effect class picks the right one by default, so set it only to move one instance, such as a tint meant for the light rather than the picture. See PostEffect#stage.
Constructor options for TiltShiftEffect
Example