OptionalenabledWhether the pass starts enabled; see Pass3D#enabled
The quad the viewer looks through, drawn with a PortalMaterial that shows texture
The quad on the far side, whose +Z side holds the room the entry shows
The texture the far side is drawn into, which the entry's material shows
Size it to the view, and resize it with the view. A different aspect ratio stretches the far
side, and fewer pixels blur it. In a view with a 'beforeToneMapping' effect, give it an
rgba16float format; Camera3D#renderTexture explains why.
Options for constructing a PortalPass
Example