@pixi/3d
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    Variable toonMaterialBitConst Advanced

    toonMaterialBit: ShaderBit = ...

    Sets up the inputs toonLightingBit reads

    Declares the baseColor texture slot and the fields ToonData lists, tints albedo and alpha by the base colour and its texture, and declares viewDir and the toon values for the lighting bit. The texture is sampled only on geometry with UVs.