AdvancedNumber of captured batches
Draw commands across active scene passes, each counted once however often its pass replays it
Surviving instances summed across batches; null when any pass would need a GPU readback
Distinct geometries captured this frame
Distinct materials captured this frame
Distinct meshes summed across batches
Batcher-assigned instances summed across batches
Mesh submissions summed across batches and passes
Distinct textures captured this frame
Frame totals across every captured batch