AdvancedResource accesses declared by the pass
Ids of transient resources acquired when this pass runs
Whether the pass survived the graph's dependency cull
Indices into GraphDebugGraphSnapshot#passes of the passes this one depends on; names can repeat
Optional human-readable pass description
Ids of the colour resources this pass writes last in the frame; after the pass the graph
resolves the multisampled ones and generates mipmaps for those whose source has
autoGenerateMipmaps set
Whether the pass always survives the cull: it called PassBuilder#sideEffect, or writes or produces an imported resource or a camera target the graph copies out
Pass name as registered with the graph
Execution index among active passes; null when the pass was culled
Ids of transient resources released after this pass runs
Which kind of scene pass this is; null for every other pass, such as a fullscreen effect
One pass of the resolved render graph